Green trails outside of set pixels

Hello everyone! I was hoping that someone could help me. I am creating a small test application to control a 2x2 dot of pixels with an xbox controller. However, there seems to be a an extra row of pixels that get activated every other frame so that they flicker green. Any idea what could be causing it?


Here you can see the extra row of pixels on.

And here is the code

import unicornhathd
import pygame
import time
import sys

# Initialize pygame
pygame.init()
pygame.joystick.init()

# Initialize the joystick
joystick = pygame.joystick.Joystick(0)
joystick.init()

# Initialize the unicorn hat
unicornhathd.rotation(0)
unicornhathd.brightness(0.6)

# Initialize the dot color
r = 255
g = 255
b = 255

def constrain(value, min, max):
    if value < min:
        return min
    elif value > max:
        return max
    else:
        return value

# Main loop
while True:
    # Get the events
    for event in pygame.event.get():
        # If the event is a quit event
        if event.type == pygame.QUIT:
            # Quit the program
            pygame.quit()
            sys.exit()

    # Get the joystick axes
    x_axis = round(joystick.get_axis(0), 1)
    y_axis = round(joystick.get_axis(1), 1)

    print("x_axis: " + str(x_axis))
    print("y_axis: " + str(y_axis))

    # Map the joystick axes to a dot position with 0 being the center
    x_short = int(constrain((x_axis + 1) * 8, 1, 15))
    y_short = int(constrain((y_axis + 1) * 8, 1, 15))

    x_actual = []
    y_actual = []

    x_actual.append(x_short)
    x_actual.append(x_short - 1)
    y_actual.append(y_short)
    y_actual.append(y_short - 1)

    print("x: " + str(x_actual))
    print("y: " + str(y_actual))

    # Set the dots color
    for x in range(0, 16):
        for y in range(0, 16):
            if x in x_actual and y in y_actual:
                unicornhathd.set_pixel(x, y, r, g, b)
            else:
                unicornhathd.set_pixel(x, y, 0, 0, 0)

    # Show the dot
    unicornhathd.show()

    # Wait 0.1 seconds
    time.sleep(0.1)